This year, I have been working on an indie game entitled
Castleparts, generating original 16 bit style pixel assets for Pixelpocalypse games. A procedurally generated strategy game, art I have produced includes 32x32 environment tiles, large retro character animations, etc. This is the first game with an emphasis on procedurally generated screens I have worked on.
Planning out the tiles to be fairly "standalone" has been an interesting departure from the interlocking tiles I have created in the past. Some tiles are interlocking, such as walls, and waterways, yet the overall theme is of tiles similar to overhead view of Dragon Quest (Dragon Warrior US), Rampart or retro RPG's. The game is in development, and will be released in the near future.
Some medieval architecture:
|
Manor home or sanctuary mega tile... |
|
Interlocking wall parts |
Overworld tiles:
|
Cannon Ball |
A few of the 42 interlocking water tiles I generated for rivers, lakes, etc, for water feature combos:
Playable character profiles (for dialogue boxes), Noble, Goblin, Wizard) ...
"Skeleton Thief" NPC walk cycles and defeat animation:
Ogre NPC animations:
Spells and Effects: