Friday, March 15, 2013

Spock




One recent evening, I decided to unwind and attempt replicating Spock (Leonard Nimoy) in Zbrush. This a 3-D mesh created in Zbrush. Around 700,000 vertexes. I created this from a sphere primitive using mostly the Move, Standard, Damien Standard and Clay Buildup brushes. One session, a work in progress, the focus of the working session was to portray a decent likeness as the basis for further fine tuning. Therefore I focused on the face mostly, and the ear, hair and neck are quickly "roughed in" to delineate basic dimensions with very fast preliminary texture. "Fascinating!"