Monday, June 4, 2012

Zbrush Character Design


A reptilian swordsman. This character was created in one session (excluding the sword
which was created in another quick session previously), using primarily the standard and
move, move elastic brushes, transpose and extract. The character is fleshed out, and can use more details, such as weathering of garments, embroidery, and further transposition of the limbs. 
This example shows a basic material applied (oxide), with zero poly-painting/texture mapping. 
I started with the head of the character, and continued to make the entire body in one session.